Red Alert 2 Yuri's Revenge Advanced Ai 2.03 Mod Download UPDATED

Red Alert 2 Yuri's Revenge Advanced Ai 2.03 Mod Download

Hello everyone! Generals: Evolution Beta 0.3 is the most recent release of Generals: Evolution's team. Generals: Evolution is a total conversion for Cerise Alert iii that recreates Command & Conquer Generals in this engine. Here are the changes and the fun stuff from Generals: Evolution Beta 0.3:

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C&C Generals Evolution: Beta 0.3 Released!

It's finally here, later on a year in development, a new start for Generals Evolution, Beta 0.iii is set for release!

What'due south up?
It's been a twelvemonth of on and off development for me and sgor00 and I'm not going to sugarcoat it - it's been quite a crude ride. At this point in fourth dimension engine is actually struggling to go along up with all the content, features and additions we're putting in it. Simply despite all the struggles and roadblocks we've managed to gather everything into a fully playable and by and large complete Generals feel on Cherry Warning 3 engine.

A new beginning?
I'm calling it similar that because a lot of under the hood systems were completely overhauled and expanded, instead of mashing every unmarried Generals unit into just iii factions, Beta 0.3 is offering 3 factions with 3 subfactions for each, meaning 12 fully playable factions, each with couple of unique units, abilities and quirks, just similar in Zero Hour. We've too expanded on that forepart by adding a bit of variety into each faction with such things every bit brand new units, abilities and brought back couple of concepts that were cut or unfinished during development of Null Hour due to fourth dimension constraints. We've too fixed endless amounts of bugs and issues, completely overhauled and enhanced SkirmishAI and added/remade couple of Skirmish maps. We've managed to cram 22 new units across all factions, xi upgrades, set/add some crucial game mechanics like Bespeak Defense Lasers and ECM Missile Jamming also equally updated agglomeration of VFX where information technology was needed.

So, permit's see changelog for the 0.3.

CHANGELOG FROM 0.21 to 0.iii

Launcher:


  • [? Renamed launcher internally and externally in an effort to avoid false positive detection from antivirus software.
  • ? Added Windowed mode launch button, button to open Red Warning iii Profiles folder and Red Alarm three Mods folder.
  • ? Brand new interactive HTML documentation.

Lawmaking:


  • ? Separated all generals into proper subfactions with their unique stats, units and abilities.
  • ? Separated every unmarried faction unit and construction in the game for all generals with unique stats and abilities.
  • ? Countless rest changes to everything in the mod to bring it a bit closer to original game balance.
  • ? All factions can at present build up to 3 superweapons each.
  • ? Added faction emblems to Command Centers.
  • ? Removed build limit from secondary economy structures ( Drop Zone, Internet Center, Blackness Market place ).
  • ? Complete SkirmishAI overhaul, AI is now using proper units, unique attacks and tactics depending on subfaction.
  • ? SkirmishAI can now research upgrades.
  • ? More Multiplayer colors.
  • ? Increased Control Heart build radius.
  • ? Increased Engineer capture fourth dimension for all factions when capturing enemy structures.
  • ? Power Meter now rendering properly.
  • ? ECM Tank can now deflect incoming enemy missiles.
  • ? Completely reworked Indicate Defence force Lasers.
  • ? Added power for napalm projectiles ( Inferno Cannon shells/MiG Napalm Missiles ) to trigger firestorms.
  • ? Added Mammoth Tank for USA.
  • ? Added Particle Tank for Laser General.
  • ? Added Laser Ranger for Laser General.
  • ? Added Laser Spotter Drone for Laser General.
  • ? Updated Laser Humvee visuals.
  • ? Updated Laser Comanche visuals.
  • ? Laser Humvee, Laser Crusader, Laser Paladin, Laser Comanche require ability and volition turn off.
  • ? Added Alpha Aurora for Superweapon General.
  • ? Added Hypersonic Aurora for Airforce General.
  • ? Added Male monarch Raptor for Airforce Full general.
  • ? Added Chinook for all The states Generals and Gainsay Chinook variation for Airforce Full general.
  • ? Added Stealth Comanche.
  • ? Updated visuals of Comanche/Helix helicopter blades.
  • ? Updated Usa Supply Truck model and animations.
  • ? Added Medic ( heals infantry ).
  • ? Added Mechanic ( repairs vehicles ).
  • ? Added Guardian Tank for Superweapon Full general.
  • ? Added Amphibious Transport ( Entrada/Spec-Ops only ).
  • ? Added Battle Master Mark II for Tank General.
  • ? Added Nuclear Battlemaster for Nuke General.
  • ? Added TaskMaster for Infantry General.
  • ? Added Minigunners for Infantry General.
  • ? Added Fortified Bunker for Infantry General.
  • ? Updated animations for Red Guard.
  • ? Added Speaker Belfry for Set on Troop Crawler.
  • ? Added Iron Dragon for Red china.
  • ? Added Nuke MiG for Nuke General.
  • ? Added Flak Tank for Sabotage General.
  • ? Added Manticore APC for Stealth General.
  • ? Added Toxin Tunnel Network for Toxin General.
  • ? All jets now have "Render to Airfield" ability.
  • ? All Airfields at present have "Think all Aircraft" ability.
  • ? Reorganized GLA salvage upgrades ( 1 rank ( veteran ) -> first relieve, 2nd rank ( elite ) -> 2d relieve, 3rd rank ( heroic ) -> heroic second ).
  • ? Updated all unit damaged visuals.
  • ? Destruction models ( debris ) will now show appropriate HouseColor ( faction colour ).
  • ? Hopefully fixed SCUD Storm game freeze/crash effect.
  • ? Fixed friendly structures being enterable/captured by allies.
  • ? All General Special Powers should spawn relative to Command Center.
  • ? Flashbangs will no longer target faction structures.
  • ? EMP missiles should now deal proper damage to shipping.
  • ? Updated and fixed Anti-Air sight ranges of all Anti-Air units.
  • ? Added toxin death variations for all infantry.
  • ? Stock-still GLA Palace health.
  • ? Removed Particle Cannon impairment resistance from Internet Heart.
  • ? Fixed Microwave Tank and ECM Tank visual auras not being offline when affected by EMP.
  • ? Added Advanced Control Rods upgrade for Superweapon General.
  • ? Added Camouflage Upgrade for GLA.
  • ? Added Worker Shoes Upgrade for GLA, finally.
  • ? Added Anthrax Gamma Upgrade for GLA Toxin General.
  • ? Added Suicide Explosion ability for all GLA Demolition General units.
  • ? Added Camo Netting Upgrade for GLA Stealth General.
  • ? Added Stealth Comanche Upgrade for Airforce General.
  • ? Added Drone Armor Upgrade for The states.
  • ? Added Tactical Nuke MiG Upgrade for Nuke General.
  • ? Added Isotope Stability for Nuke General.
  • ? Added Autoloaders Upgrade for Tank Full general.
  • ? Updated Particle Beam effects for United states of america.
  • ? Unique Particle Beam effects for Superweapon General
  • ? Unique Particle Beam effects for Light amplification by stimulated emission of radiation Full general
  • ? Updated Nuclear Missile explosion FX.
  • ? Fixed Nuclear Missile fume trail.
  • ? Added harm transition FX to all units.
  • ? Updated Damaged unit state visuals.
  • ? Added flaming trail to destroyed aircraft.
  • ? Tweaked small vehicle explosion FX.
  • ? Updated SCUD Launcher and Storm missiles explosion FX.
  • ? Tweaked small nuclear explosion FX.
  • ? Updated PDL effects.
  • ? Updated Inferno Cannon shell trails and FX.
  • ? Updated Fuel Air explosion.
  • ? Updated Firestorm effects.
  • ? Updated Toxin Tractor effects.
  • ? Updated Dragon Tank effects.
  • ? Added pinkish signal smoke to Driblet Zone.
  • ? Updated several FX textures to fix compression artifacts.
  • ? Updated Nuclear Missile explosion sound.
  • ? Updated Vehicle explosion repeat sounds.
  • ? Added explosion echo to MOAB and Fuel Air Bombs.
  • ? Updated mixing on bulk of sound effects.
  • ? Reduced frequency for Taunt/Fright voice lines.


Maps:


  • ? Updated music playlist for all Skirmish maps.
  • ? Properly separated music betwixt singleplayer and multiplayer to prevent spoilers for multiplayer
  • ? Added special combat music triggered by first usage of each side superweapon.
  • ? Fixed blackness border at the tiptop of the screen.
  • ? Added agglomeration of new terrain textures.
  • ? Added map Lone Eagle.
  • ? Added map Hostile Dawn.
  • ? Added map Sand Ophidian.
  • ? Added map Forgotten Woods.
  • ? Twilight Flame updated to new version with increased calibration, new lighting and balance.
  • ? Fallen Empire - updated lighting and polished wall props.
  • ? Autumn Garden - updated water alloy in center lakes.
  • ? Naval One thousand - rebalanced north actor position.
  • ? Defcon 6 - reworked cliffs.


UI:


  • ? Updated load screen pictures and added some new.
  • ? Added preview artworks into Spec-Ops carte du jour. Placeholders for future campaign missions.
  • ? Added ShellMap every bit a Spec-Ops placeholder map to forestall crash to Desktop

New Maps!

Here's brand new 0.iii additions ? remake of Lonely Eagle, Hostile Dawn, Sand Serpent and Forgotten Wood!


Tech Trees!

Since we've completely reworked how faction selection works and added nine new generals, here'south some handy guides to aid you make right special power choices and let you get acquainted with new additions!

United states

China

GLA

In-Game Screenshots!




Future plans?
Right now? Take it easy for a while. However again working on this thing was quite stressful because of several reasons, the more than content we add into the mod the more seams engine is starting to show, things fall apart pretty quick and it's incredibly difficult to track some bug downward. I personally demand to accept care of HL1MMod, HL2MMod and my contract piece of work before I resume working on this matter full-time, so information technology volition be a while 'til 0.4, unless in that location's some game breaking bug.

Brand new things we want to see:

- Add missing units like combat cycles and more than faction specific units.
- More infantry units, we currently have just basic infantry in the mod.
- SpecOps missions.
- Couple of Co-Op missions.
- Brand new Skirmish maps.

Things we'd need to polish:

- All Faction Structures.
- SkirmishAI needs a complete rewrite and overhaul.
- Polish existing units, fix their bug to our best abilities.
- More differences between generals/subfactions.
- Tune up performance where possible.
- More than VFX enhancements.
- More sounds for all things.


Download [ Generals Evolution ] Beta 0.3 - Modern DB

You lot can learn more about Generals: Evolution by visiting their ModDB Contour. Y'all can grab the latest version of Generals: Evolution by clicking Here. That's all folks! Stay tuned at PPM for more news coverage on Generals: Evolution!

DOWNLOAD HERE

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